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Eklenme Zamanı: 11.06.2004 18:08:24

Dosya için
http://hp-private-1.happypuppy.com/Painkiller_Update_v12.exe

Painkiller
v1.2 Update

Updates:

- NEW: redesigned and much improved prediction code (better prediction + less processor power required)
- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
- NEW: fully customizable weapon setup (each weapon module can have separate key)
- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.
- NEW: option to switch the weapon along with primary/secondary fire switch
- NEW: added info about specs not being able to vote
- NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)
- NEW: added various server start-up and configuration options for easier server maintenance
- NEW: added optional, variable weapon respawn timing ('Cfg.WeaponRespawnTime')
- NEW: players list now includes special player id (useful for kicking players with weird names)
- NEW: stats music added
- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy
- CHANGE: Electro does more damage/knockback and shocks the enemy
- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
- CHANGE: Driver now shoots shurikens two times faster
- CHANGE: teleport now reduces the player's extra speed by 50%
- FIX: clients should no longer crash at the end of the game
- FIX: client no longer crashes in rare instances when dying of Electro shocks
- FIX: exiting the game no longer alters reverb setting on SB Audigy
- FIX: "Disconnect" during demo playback now works correctly
- FIX: fx of electro-disk are now displayed correctly
- FIX: telefrag during warm-up no longer gives the player max ammo
- FIX: spectators now can see the score at the end of the game
- FIX: quad fx in now properly precached
- FIX: weapon pickup after respawn now works correctly
- FIX: deleting saves from autosaves tab now works correctly
- FIX: "Fire Best Custom" function now works correctly
- FIX: changing player name while in a game no longer resets player's connected time on scoreboard
- FIX: Callvote map change: voting no longer carries over after new map loads
- FIX: game no longer binds to the first IP on multiple IP machines for listen servers (?+interface? in the command line now works properly).
- FIX: player name no longer can exceed character limit
- FIX: specs no longer count as players in the browser info
- FIX: no more rare instances of map double-loading
- FIX: sometimes a player could see an item already taken by someone else
- FIX: dozens of smaller additions/bugfixes for both multi and singleplayer


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