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Eklenme Zamanı: 17.04.2005 22:27:54

Bu patch fansiteler ve kendini adamış oyuncular(?)'ın yorumlarına göre hazırlandı.İşte patchle gelecek olan yenilikler;


BALANCE CHANGES FOR PATCH 1.02



  • Gandalf's Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills flying units with one attack.
  • Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them.
  • Nazgul armor slightly lowered.
  • Saruman's Fireball does more damage to hero units.
  • Saruman now gains Leadership as a default ability.
  • Nazgul normal speed increased slightly.
  • Nazgul swoop speed increased significantly.
  • Fire Archer damage intended to hit the Isengard mine doesn’t increase with every level up.
  • Eomer’s Spear Throw now hits correctly and does proper damage.
  • Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.
  • The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures.
  • Theoden now properly receives the Elven Gifts upgrade.
  • Flying units can no longer be immobilized by Lurtz’s Cripple Strike.
  • Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit.
  • Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.
  • Mumakils now properly damage castle walls and Ent Moots.
  • Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.
  • Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability.
  • Mountain Trolls gain an extra armor bonus at level 2.
  • Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage.
  • The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.
  • Heal reset timer increased from 2 minutes to 3 minutes.
  • Gandalf can only get Shadowfax when upgraded to Gandalf the White.
  • Build time for Gondor and Rohan castle wall upgrades now doubled.
  • Freezing Rain reset timer increased from 3 minutes to 4 minutes.
  • Darkness reset timer reduced from 10 minutes to 4 minutes.
  • Cloud Break reset timer reduced from 6 minutes to 5 minutes.
  • When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows.
  • Theoden's mounted speed increased to match that of the Rohirrim.
  • Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor.
  • Boromir and Faramir have slightly more hitpoints.
  • Faramir has slightly more armor.
  • Faramir now receives the proper armor type when mounted.
  • Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.
  • Orc Fighters armor increased slightly.
  • Ent armor resistance to pierce damage dropped slightly.
  • Elven Warriors and Tower Guards no longer receive a bonus damage from nearby Leadership.
  • Elven Warrior armor increased significantly.
  • Gondor Forge now upgrades to level 2 after earning 750 credits instead of 1200.
  • Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.
  • Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.
  • Gondor Keep/Battle Tower Arrow upgrade cost raised to 3000 from 2000.
  • Gondor Banner upgrade cost raised to 600 from 300.
  • Gondor Fire Arrows upgrade cost raised to 800 from 500.
  • Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.
  • Gondor Ranger armor lowered significantly.
  • Elven Warriors with bows equipped are now crushable.
  • Elven Warriors with swords equipped are now slower and do more damage against cavalry units.

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